
Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product
Riot Games
Sydney
2 weeks ago
Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product
Riot Games seeks a Staff Software Engineer for automation and build systems for an unannounced MMO in Sydney. Requires 6+ years of software engineering, C/C++ expertise, and Unreal Engine experience. The role involves designing automation tooling, leading technical initiatives, and collaborating globally.
On-site
Full-time
Principal
C
C++
Salary
Not specified
Core Qualifications
Technical (Must-have)
CC++Unreal Engineautomation toolingbuild/release pipelinesperformance toolingtelemetrygame design patternsreal-time online multiplayer games
Soft Skills
collaborationmentoringpragmatic decision-makingplayer empathyproduct sensecross-discipline communication
Preferred Qualifications
Technical (Nice-to-have)
Unreal Engine 5Blueprint visual scriptingIrisMMO developmentscalable game development pipelines
Key Responsibilities
- Design and implement solutions for large scale automation and build tooling across a distributed network of servers.
- Lead and contribute to architecture requirements, technical design, and implementation across relevant systems.
- Partner with technical leadership in Sydney & Los Angeles to develop solutions.
- Promote best practices and share expertise related to build & automation systems while mentoring engineers.
- Work collaboratively across multiple timezones to gather requirements and plan technical initiatives.
- Work with Core Tech Leadership in Los Angeles to architect & deliver on needs for content creation, stability, and testing.
- Troubleshoot live service issues as part of an on-call rotation.
Staff Software EngineerAutomationBuild SystemsMMOUnreal EngineC++Riot GamesSydneyOn-siteFull-time