
Principal Game Designer (Genre Specialist)
Tencent
Principal Game Designer (Genre Specialist)
Tencent Games seeks a Principal Game Designer (Genre Specialist) to join the Game Research Center in Amsterdam. The role involves defining next-generation gameplay standards for global shooter, casual competitive, and RPG genres, providing strategic direction and hands-on design consultation. Requires 10+ years of game design experience with at least 5 years as lead designer on globally recognized projects.
Principal Game Designer (Genre Specialist)
Tencent Games seeks a Principal Game Designer (Genre Specialist) to join the Game Research Center in Amsterdam. The role involves defining next-generation gameplay standards for global shooter, casual competitive, and RPG genres, providing strategic direction and hands-on design consultation. Requires 10+ years of game design experience with at least 5 years as lead designer on globally recognized projects.
Salary
Core Qualifications
Technical (Must-have)
Soft Skills
Key Responsibilities
- Define and refine best-in-class minute-to-minute gameplay experience, including controls, movement, and player feedback across visual, audio, and haptic layers.
- Build scalable and deeply engaging gameplay systems, including combat systems, character control, level interaction, mission flow, progression systems, and long-term engagement loops.
- Lead the design evaluation and strategic improvement of core gameplay pillars, including 3C, combat/system design, level design, mission structure, world interaction, and player progression.
- Analyze leading global games in shooter, casual competitive and RPG genres, and turn insights into reusable design frameworks.
- Set high-quality design benchmarks for core projects, including 3C, system interaction, and world exploration pacing.
- Work directly with project teams to solve critical design problems, especially in GaaS systems, gameplay innovation, and economy balance.
- Review prototypes and milestone builds to ensure projects are fun and distinctive in the global market.
- Provide hands-on design consultation to teams in development, with focus on high-priority shooter-related challenges.
- Help identify genre opportunities, product risks, and improvement areas early through expert review, structured feedback, and design modeling.
- Represent the company through thought leadership at industry events such as GDC, Devcom, and similar conferences.