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Amsterdam
2 days ago
Principal Game Designer (Genre Specialist) logo

Principal Game Designer (Genre Specialist)

Tencent

Amsterdam
2 days ago
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Principal Game Designer (Genre Specialist)

Tencent Games seeks a Principal Game Designer (Genre Specialist) to join the Game Research Center in Amsterdam. The role involves defining next-generation gameplay standards for global shooter, casual competitive, and RPG genres, providing strategic direction and hands-on design consultation. Requires 10+ years of game design experience with at least 5 years as lead designer on globally recognized projects.

On-siteFull-timePrincipalGame DesignSystems Design

Principal Game Designer (Genre Specialist)

Tencent Games seeks a Principal Game Designer (Genre Specialist) to join the Game Research Center in Amsterdam. The role involves defining next-generation gameplay standards for global shooter, casual competitive, and RPG genres, providing strategic direction and hands-on design consultation. Requires 10+ years of game design experience with at least 5 years as lead designer on globally recognized projects.

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On-siteFull-timePrincipalGame Design

Salary

Not specified

Work Location

Amsterdam, North Holland, Netherlands, NL

Work Model

On-site

Experience Required

10 years

Employment Type

Full-time

Experience Level

10+ years of experience in game design, with at least the past 5 years as a lead designer or core systems owner on globally recognized large-scale game projects

Core Qualifications

Technical (Must-have)
Game DesignSystems Design3CCombat DesignLevel DesignMission DesignProgression SystemsGaaSEconomy BalanceShooter GamesCasual Competitive GamesRPG GamesPrototypingDesign DocumentationStructured Thinking
Soft Skills
CommunicationCollaborationStructured ThinkingCreativityLeadershipProblem Solving

Key Responsibilities

  • •Define and refine best-in-class minute-to-minute gameplay experience, including controls, movement, and player feedback across visual, audio, and haptic layers.
  • •Build scalable and deeply engaging gameplay systems, including combat systems, character control, level interaction, mission flow, progression systems, and long-term engagement loops.
  • •Lead the design evaluation and strategic improvement of core gameplay pillars, including 3C, combat/system design, level design, mission structure, world interaction, and player progression.
  • •Analyze leading global games in shooter, casual competitive and RPG genres, and turn insights into reusable design frameworks.
  • •Set high-quality design benchmarks for core projects, including 3C, system interaction, and world exploration pacing.
  • •Work directly with project teams to solve critical design problems, especially in GaaS systems, gameplay innovation, and economy balance.
  • •Review prototypes and milestone builds to ensure projects are fun and distinctive in the global market.
  • •Provide hands-on design consultation to teams in development, with focus on high-priority shooter-related challenges.
  • •Help identify genre opportunities, product risks, and improvement areas early through expert review, structured feedback, and design modeling.
  • •Represent the company through thought leadership at industry events such as GDC, Devcom, and similar conferences.
Game DesignPrincipalShooterCasual CompetitiveRPGTencentAmsterdamOn-siteGaaS3C
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