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Sydney
1 week ago
Staff Software Engineer, Engine & Tools - Unpublished R&D Product logo

Staff Software Engineer, Engine & Tools - Unpublished R&D Product

Riot Games

Sydney
1 week ago
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Staff Software Engineer, Engine & Tools - Unpublished R&D Product

Staff Software Engineer, Engine & Tools role at Riot Games for an unpublished R&D product, based in Sydney, Australia. You will design and implement AI/ML-driven tools and features, work closely with cross-disciplinary teams, and lead the application of AI/ML systems to solve developer and player facing problems. Requires 8+ years of software engineering experience, 3+ years in game development tools & C++, and experience with AI/ML systems in production.

Core AIOn-siteFull-timePrincipalC++Unreal Engine

Staff Software Engineer, Engine & Tools - Unpublished R&D Product

Staff Software Engineer, Engine & Tools role at Riot Games for an unpublished R&D product, based in Sydney, Australia. You will design and implement AI/ML-driven tools and features, work closely with cross-disciplinary teams, and lead the application of AI/ML systems to solve developer and player facing problems. Requires 8+ years of software engineering experience, 3+ years in game development tools & C++, and experience with AI/ML systems in production.

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Core AIOn-siteFull-timePrincipalC++

Salary

Not specified

Work Location

Sydney, New South Wales, Australia, AU

Work Model

On-site

Experience Required

8 years

Employment Type

Full-time

Experience Level

Staff

Core Qualifications

Technical (Must-have)
C++Unreal EngineAI/MLMachine LearningDeep LearningPythonPyTorchTensorFlowpandasMayaBlenderReinforcement LearningImitation LearningLLMAI Planning
Soft Skills
CommunicationCollaborationMentoringProblem SolvingLeadershipAdaptabilityCreativityCritical Thinking

Preferred Qualifications

Technical (Nice-to-have)
Reinforcement LearningImitation LearningDecision-making under uncertaintyLLMAI PlanningMulti-agent systemsPyTorchTensorFlowpandasMayaBlender

Key Responsibilities

  • •Work closely with designers, artists, and other engineers to discover and conceptualize opportunities for AI-powered workflow enhancements
  • •Partner with engineering leaders to help define the team’s future vision for AI-based developer tooling and workflows
  • •Lead the application of AI/ML systems to solve developer and player facing problems
  • •Architect and help implement the foundational elements of the game’s tools ecosystem
  • •Collaborate with artists, designers, QA, and fellow engineers to scope, architect, implement, and test AI/ML-based solutions
  • •Keep up with technical developments in the industry relating to AI/ML and find practical applications that help solve the team challenges
  • •Partner with central teams to share AI-based solutions across Riot’s portfolio
  • •Model the team’s best practices for tools architecture and implementation
  • •Mentor engineers across multiple levels as the team scales, and provide feedback that supports their technical growth
  • •Support and advance the team’s adoption of AI/ML tools for game development through mentorship, documentation, and advocacy
  • •Provide documentation and trainings on new tools and workflows to internal customers
Staff Software EngineerEngine & ToolsAI/MLGame DevelopmentC++Unreal EngineR&DSydneyFull-timeOn-site
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